The following table provides examples of learning outcomes, the kinds of learning activities that promote those outcomes, and how the activities could be supported by learning technologies.
"Evaluating the effectiveness of digital storytelling for student reflection" Martin Jenkins and Jo Lonsdale (2007) Centre for Active Learning - University of Gloucestershire, UK
Gaming in education is a really big deal, and a very fun way to get students more involved and interested in education. Board games, video games, even active outdoor games all have an important place in education, and these videos share more about their role in learning.